Free and Open Source
A public project, licensed GNU GPL and owned by its contributors, free forever. Observed
Brand book
The art is the brand. blender.org is a neutral, rounded, Inter-set frame so that what people make in Blender, credited by name, carries the color and the emotion; the orange-blue logo is the one fixed mark. Our reading

The hero art and the homepage box colors change; the frame does not. The guide sets no level for color; blender.org runs from plain grey info pages to saturated massive-title boxes on the homepage.
Source: blender.org/%20(2026-10-30)web-assets src/styles/_variables.sass
Our engine's setting, built from their rules.
Cover the logo. It should still read as blender.org: Inter on slate grey, rounded 12px boxes, a credited render made in Blender, freedom-first copy.
Put another 3D tool's logo on it. If the art credits, the free-and-open-source message and the community voice don't feel out of place, it's generic.
The logo is complete and unaltered, and nothing implies a third party is official Blender.
The Free and Open Source 3D Creation Suite. Observed
A public project, licensed GNU GPL and owned by its contributors, free forever. Observed
A member of the industry's open-standards bodies and backed by the major hardware vendors. Observed
Designers, developers, engineers and artists, all driven by passion. Observed
Communities, tutorial makers, add-on developers and marketplaces built around Blender. Observed
Rendering, modeling, VFX, animation, 2D-in-3D and a Python-customizable interface in one suite. Observed
The Freedom to Create.
Free and Open Source
Part of the industry
It's about people.
The Blender Foundation (2002) is an independent public-benefit organization in Amsterdam that runs blender.org as a public project. Its main income is the Development Fund plus one-time donations; Blender Institute employs developers and Blender Studio makes open films and training that push the software. Since 2020 it publishes annual reports on activities and finances. In January 2026 Ton Roosendaal handed the chairman and CEO roles to Francesco Siddi.
Use Blender for any purpose, distribute it, study and change it, distribute changed versions (the four GPL freedoms, paraphrase).
PublishedWhat you create with Blender is your sole property, free to use as you like (paraphrase).
PublishedWork, projects and roadmaps are managed in open channels on blender.org (paraphrase).
PublishedAnnual reports on activities and finances since 2020 (paraphrase).
PublishedNo third-party tracking or ads on blender.org; no registration or internet needed to use Blender (paraphrase).
PublishedCategory. Free and open source 3D creation software (page title: 'The Free and Open Source 3D Creation Software') Observed
Trial or 'educational' versions of commercial software that forbid commercial work.
Blender is the free and open source 3D creation suite: a community project coordinated by the Blender Foundation, primarily funded by donations. Thousands of people have contributed to the software and millions use it daily. It is released under the GNU GPL, so anyone may use it for any purpose, including commercially, and everything made with it belongs to its creator.
The Freedom to Create Observed
Artistic freedom starts with Blender Observed
The Free and Open Source 3D Creation Suite Observed
Free to Use. Free to Change. Free to Share. Free to Sell Your Work. Observed
Everything You Need
Make it Your Own
Blender is Free Software
Blender's own pages say the same few things: Free and Open Source software, forever; a community project funded by donations; part of the industry; the freedom to create. The homepage sections are the pillars in order.
Source: blender.org/aboutblender.orgblender.org/about/licenseblender.org/about/foundation
A free project lives on goodwill; a friendly, transparent voice keeps contributors and donors close.

FreeCommunity-mindedEnthusiasticPlainspoken
No voice guide is published. On its own pages Blender is warm, direct and community-minded: short Title Case headings, plain explanations of license and funding, the odd exclamation ('Really!'), and generosity toward fans who remix the logo.
freeopen sourcecommunityartistscreatefreedom
free trialeducational version
Source: blender.org/about/logoblender.org/about/trademark-policyblender.org/aboutblender.org/about/licenseblender.org/about/foundationblender.org
| Headings | Title Case (observed) |
|---|---|
| Spelling | en-US (observed) |
| Person | we / you |
Not published: a voice or tone guide; a copy style guide (case, numbers, dates); banned words.
Source: blender.org/about/logoblender.org/about/trademark-policyblender.org/aboutblender.org/about/licenseblender.org







Logo images as shown on blender.org/about/logo (wp-content uploads); the official kit (download.blender.org/branding/blender_logo_kit.zip) sits behind a bot challenge and was not fetched. Blender is a registered trademark of the Blender Foundation; the logo is not GPL and third parties may use it only to credit or link to Blender. Shown for reference. Not affiliated.
A single complete lockup in fixed colors, plus a separate badge for fans, keeps the official mark unambiguous while still letting the community celebrate Blender.









| Colors | PMS 716 #E87D0D, PMS 647 #265787, white #FFFFFF |
|---|---|
| Lockup | logomark + 'blender' wordmark, horizontal, with ® |
| Variations | full color with white surround; full color, black, white on plain grounds |
| Clear space | not published |
| Minimum size | not published |
| Badge | white, black, orange; PNG and SVG |
The Blender logo is the orange-and-blue logomark beside the lowercase 'blender' wordmark, with a registered mark. The logo page shows it full color with a white surround (the file names call it the socket), and three variations without the surround for simple plain grounds: full color, black and white. It must always be complete (logo plus text). A community badge (white, black, orange shield with the mark and wordmark) is the sanctioned way for creators to show Blender was used.
Not published: clear space; minimum size; logomark-alone usage for Blender's own materials; placement rules; wordmark construction or typeface (the lettering is custom; no source names it).
Source: blender.org/about/logoblender.org/about/trademark-policy
A quiet grey frame lets the community's Blender-made art supply the color, and keeps the orange-blue logo distinct.


| Logo | #E87D0D / #265787 / #FFFFFF (PMS 716 / 647) |
|---|---|
| Ground | #F2F2F3 (hsl 210 4% 95%) |
| Box | #FAFAFA |
| Text | #4C4D52 (hsl 230 4% 31%); muted #8D8E96; faint #B2B3B8 |
| Accent | #0099FF (hsl 204 100% 50%) |
| Accent button | 350deg #6183FF to #47AAF5 |
| Dark | #292D32; global nav #1C1E22 |
| Proportions | not published |
Two palettes, scoped. The logo page publishes the brand colors: PMS 716 orange #E87D0D, PMS 647 blue #265787 and white. The website runs on Web Assets' neutral slate system instead: #F2F2F3 ground, #FAFAFA boxes, #4C4D52 text, #292D32 dark bands and footer, and an interactive blue #0099FF with a #6183FF-#47AAF5 gradient on the Donate button. The logo colors never appear in the UI. Homepage message boxes add one saturated heading color each (teal, blue, purple) on a matching tint.
Not published: color proportions; CMYK or RGB breakdowns of the logo colors; a rule tying the logo colors to the web palette; the homepage box colors (set per block in WordPress, not in Web Assets).
Source: blender.org/about/logoprojects.blender.org/infrastructure/web-assets%20(src/styles/_variables.sass)blender.org/wp-content/themes/bthree/style.css%20(2026-10-30)blender.org/%20(2026-10-30)
The Freedom to Create
One open, highly legible face at a few weights matches a free-software project and keeps the art in front.

| Their face | Use | License | Open stand-in |
|---|---|---|---|
| Inter | Hero and massive titles at 800, headings at 600 | Open (SIL OFL 1.1), copyright The Inter Project Authors; shipped in Blender Web Assets | |
| Inter | Body 400, buttons 500, light 300 | Open (SIL OFL 1.1) | |
| ui-monospace system stack | Code | System fonts; no brand mono shipped | Source Code Pro Source Code Pro is in Blender's own mono stack and is open; any system mono is faithful. |
| Family | Inter variable (OFL 1.1) |
|---|---|
| Weights | 300 / 400 / 500 / 600 / 800 |
| Hero | 72px desktop, 55 tablet, 36 phone; lh 1 |
| Body | 18px / 28px desktop |
| Mono | ui-monospace system stack |
| rem | 1rem = 10px (html 62.5%) |
One family: Inter, the open variable face, shipped in Web Assets and used for everything. Headings are 600; hero titles and homepage 'massive titles' are 800. Sizes step up at two breakpoints (900px and 1220px). Tracking is normal. Mono is a system stack.
Not published: a typographic guide (pairing, hierarchy rules for print); the wordmark's lettering.
Do Load Inter exactly as blender.org does: ONE @font-face for the variable file registered at font-weight: 400 only (src Inter-Variable.ttf format('truetype'), font-weight: 400, font-style: normal), and set every weight with font-variation-settings: "wght" N alongside font-weight N. Never register the face as 'font-weight: 100 900'. Because the face is registered at 400, Chrome adds synthetic bold on top of the 600 and 800 axis weights: headings (28px section labels 600, 32px feature titles 600, 72px titles 800) render visibly heavier than a plain Inter 600/800 at the same advance width ("Latest News" 28px: 168.1px wide either way). Weights below 600 (400 body, 500 buttons) get no synthesis. Verified 2026-10-30 by rendering both setups against the live page. Set -webkit-font-smoothing: antialiased and -moz-osx-font-smoothing: grayscale on html and body, as blender.org does. Without it, 400 body text (24px feature copy, 20px box paragraphs) renders visibly heavier and denser than the live page; with it plus the 400-registered face, headings stay heavy and body stays light..
Heavy Inter headings (synthetic bold on the variable face) · every 600 and 800 heading: section labels, feature titles, hero and massive titles
blender
The complete orange-and-blue logo · the top-left of every blender.org page, credits, the logo kit; the only place the published colors appear
The Freedom to Create
Artist-made hero art · the hero of every blender.org page
Part of the industry
Massive-title boxes · homepage message sections (Free and Open Source, Part of the industry, It's about people.)
Donate
Blue gradient accent button · the Donate button in the nav and footer; .btn-accent
Specimens use sample copy, not Blender’s.
Soft, rounded containers on a neutral ground read as a tool interface, close to Blender's own UI, and frame the art.

| Radius | 6px / 12px |
|---|---|
| Border | 2px |
| Spacer | 16px base; 4, 8, 16, 24, 48, 96, 192 |
| Shadow | 0 .2rem .4rem rgba(0,0,0,.05) |
Graphic language comes from Web Assets components: rounded boxes (12px) with soft shadows, 6px buttons, 2px borders and focus rings, hero art with a text-shadowed title, and the blue gradient accent button with a glow.
Source: projects.blender.org/infrastructure/web-assets%20(src/styles/_variables.sass,%20_button.sass,%20_type.sass)blender.org/wp-content/themes/bthree/style.css%20(2026-10-30)
A single icon font keeps every blender.org site consistent and lightweight.

| Set | fontutti (Fontello), 152 glyphs |
|---|---|
| Color | currentColor |
| Grid / stroke | not published |
Icons come from 'fontutti', an icon font built with Fontello and shipped in Web Assets: mostly custom glyphs plus a few from Font Awesome, Typicons and Entypo. They inherit the text color. Social icons in the footer are single-color glyphs.
Not published: an icon drawing guide (grid, stroke, corners).
Source: web-assets fontutti_config.jsonweb-assets src/styles/_mixins.sass
The product is a creation tool; showing what it makes is the strongest proof.

| Source | Blender Studio and community artists |
|---|---|
| Credit | small link in the hero corner |
Blender has no illustration system. Its 'illustration' is 3D artwork made in Blender: Blender Studio film characters, splash screens and community renders, sometimes used as characters in campaigns (the survey cat).
Not published: an illustration style.
Source: blender.org/%20(2026-10-30)blender.org/about/website
Credited community art makes every page a showcase and honors the people the project is about.


| Hero art | render or film still, cover, center top |
|---|---|
| Credit | artist/studio link |
| Image corners | 12px |
Imagery is Blender-made art, not photography: each page hero is a render or film still (Blender Studio, Ian Hubert, Reynante Martinez, Robin Tran) with a credit. Photography appears only as event and community pictures (conference, people cards) and in news cards, cropped with 12px corners.
Not published: a photography guide.
Source: blender.org/%20(2026-10-30)blender.org/about/%20(2026-10-30)blender.org/about/website
Quick, small transitions keep the site feeling like a responsive tool.
| Speed | 150ms |
|---|---|
| Fast | 80ms ease-out |
| Slow | 250ms |
| Press | scale(0.95) |
Motion is UI-level only: 150ms transitions on color, background and border, an 80ms ease-out press that scales buttons to 0.95, and a 250ms slow speed.
Not published: brand motion or video guidelines.
Source: projects.blender.org/infrastructure/web-assets%20(src/styles/_variables.sass,%20_mixins.sass)
Web Assets publishes a 16px spacer scale and a centered container: 1170px at the lg breakpoint, with breakpoints at 900, 980, 1220, 1380 and 1680px. Root font-size is 62.5% so 1rem = 10px. The primary navbar is 64px. Heroes are full-bleed, 480-560px tall (min 30, max 35 spacers), with content left-aligned; boxes overlap the hero bottom on inner pages.
Measured from blender.org/about/logo's blender.org's logo, trademark, about, foundation, license, website and press pages and homepage (text and HTML, fetched 2026-10-30), the Blender Web Assets v2.2.10 source (the official front-end framework for blender.org sites, read from projects.blender.org/infrastructure/web-assets) and the live bthree theme CSS; no PDF brand guide exists.
| Measure | Desktop | Phone |
|---|---|---|
| Page margin | 151px | 16px |
| Section padding | 48px | 48px |
| Hero text width | max 800px, centered | full width |
| Card gap | 16px | 16px |
| Navigation | 64px | 64px |
Font loading (read first)
Inter · 18px (phone 14) · line 1.556 · weight 400
Hero H1
Inter · 72px (phone 36) · line 1 · weight 800
Massive title (boxes)
Inter · 72px (phone 50.64) · line 1.3 · weight 800
Features heading
Inter · 72px (phone 28) · line 1.556 · weight 800
Feature title
Inter · 32px (phone 28) · line 1.556 · weight 600
Section label H2
Inter · 28px (phone 24) · line 1.143 · weight 600
Hero subtitle
Inter · 24px (phone 21) · line 1.167 · weight 400
Feature description
Inter · 24px (phone 21) · line 1.556 · weight 400
Card title
Inter · 21px (phone 18) · line 1.167 · weight 400
Box paragraph
Inter · 20px · line 1.556 · weight 400
Body / excerpt
Inter · 18px (phone 14) · line 1.556 · weight 400
Button label
Inter · 18px (phone 14) · line 1.778 · weight 500
Alert link
Inter · 18px (phone 14) · line 1.556 · weight 400
Card kicker
Inter · 14px (phone 12) · line 1.556 · weight 600
Nav link
Inter · 14px (phone 15) · line 1.556 · weight 400
Footer link / title
Inter · 14px (phone 12) · line 1.714 · weight 400
How Blender’s own landing pages are built, observed on blender.org, 2026-10-30. The full measurements are in spec.md.
The films push development and prove the tool at once. Our reading
Gives fans an official way to brand their work without borrowing the logo itself. Our reading
How our engine applies Blender's system to each format. This is our recipe built from their rules, not something Blender publishes. Third parties may use Blender's logo only as a secondary credit; these rows describe Blender's own materials.
| Format | What they did | Source |
|---|---|---|
| film credits | 'made with Blender' typed out in end credits (Spring); logo among partner logos (Sintel). | blender.org/about/logo/%20%C2%A7%20Usage%20in%20Credits |
| creator thumbnails | Community badge in a top corner of tutorial thumbnails. | blender.org/about/logo/%20%C2%A7%20Community%20Badge |
| software listings | The logomark in grey among other 3D software icons. | blender.org/about/logo/%20%C2%A7%20Usage%20in%20Credits |
| annual report | Printed report with the full-color logo and slate/blue diagrams (homepage card). | blender.org/%20(2026-10-30) |
| conference stage | Logo projected at BCON (homepage news photo). | blender.org/%20(2026-10-30) |
| Format | Loudness | Must appear | What varies |
|---|---|---|---|
| Landing page | Build it the way blender.org is built (kit.spec.page): #D9F5FC alert line, white 64px nav with the full-colour logo left and seven 14px links plus the gradient Donate right, a 640px full-bleed credited Blender-made hero with a bottom-left white Inter 800 72px title and two 6px-radius buttons, #F2F2F3 page with 28px Inter 600 Title Case section labels and transparent cards (12px radius thumbnails, soft shadow), 12px-radius massive-title boxes, #292D32 sitemap footer. Homepage voice (plain, factual), not campaign voice | how many card rows; which massive-title boxes (teal/dark, blue, purple, photo+gradient) and in what order; the hero art and release | |
| Deck | Full-color logo, Inter, slate grounds (#F2F2F3 or #292D32), credited Blender-made art as full-bleed slides | a massive-title color per section divider | |
| Proposal page | #F2F2F3 ground, #FAFAFA boxes, #4C4D52 Inter text, #0099FF links, one blue accent button | one credited render in the header | |
| Social post | Blender-made art, credited; logo or community badge as-is | a massive-title color headline | |
| Video thumbnail (community) | Community badge unaltered in a corner, the creator's own brand more prominent | badge color: white, black or orange |
Source: blender.org/about/trademark-policyblender.org/about/logoblender.org/about/website
Your name and logo, Blender’s system.
Use this kit for my brand Use this brand in Claude
Get your brand audit Put your brand in Claude What goes in a brand book
Each value is marked published, observed, our reading or our recipe, with its source. Checked 2026-10-30. Not affiliated with Blender.